Sometimes when using the revert changes shortcut instead of getting the previous model, I get a corrupted version of it.
as shown in the video, the humanoid root part and the arms of the viewmodel seem to seperate from each other on a different cframe
both of them were rotated at the same time but when i reverted it, both of them were separated on a different cframe
This is really frustrating because I have to open old data versions of the game to get back my old model, which takes way too much time.