This is in reference to this devforum post where changes to 2D clothing prices, revenue changes are mentioned here
As someone that used to make a lot of 2D clothing in the past, It is impossible to find a good explanation that this would be a change that benefits clothing designers, developers, and investors on the platform.
I’m going to show some statements from the devforum post and just go from there.
Main issue here, is expecting people to pay upwards to 2000% MORE robux to upload a singular clothing asset. There is actually a somewhat similar incident that happened with the same amount of backlash and got reverted for obvious reasons..
Remember when everyone freaked out over an upload price increase in 2020? and it later got reverted to the price we known today 10 robux? This isn’t anything new and I genuinely don’t understand the point of going back after almost SIX YEARS to make a even more drastic change that nobody liked in the first place.
Be free to check the replies on this forum above and you will see people were NOT pleased with the price changes for something that has a price floor of only 5 robux.
The ID verification, and 2 step + roblox plus subscription is understandable, and it really should of only been that for requirements…
wait a minute-
600 ROBUX TO PUBLISH???
Genuinely what is this bullshit?
2D clothing designers are quite literally the foundation of clothing outfits on roblox, and the most underappreciated types of developers out there. They realistically do not get many sales anymore.
Let me put this into perspective;
This singular clothing item here, is from a group that has over 100,000 members in it
and it makes LESS than the revenue earned per week than the uploading fee and publishing fee COMBINED and that is with the 70% percent revenue.
Only 420 robux was earned in a large group that is 100k+ in a span of a week.
If this is the most earnt 2D clothing item the group has, check out the SECOND bestselling one
only 128 robux in a week.
Bear in mind, these are items that have been in the catalog and have been put into the algorithm for years at this point. Newer clothing items will most likely not get this treatment and would realistically get around 1-5 sales if lucky in a span of a month.
This combined with the fact people usually will upload matching pants with their shirt will double the price fee because they have to upload and publish those assets for people to buy.. In total this comes up to 1,600 Robux IN TOTAL for an outfit.
If you were to need to buy robux to upload and publish a full outfit, you will need to give a bit more than $15 USD WITH Roblox Plus.
For people that make around 4 full outfits (4 shirts, 4 pants) a month, you know how much that would come up to if you had to buy robux and roblox plus? Lemme do the math for you.
You would need to buy both the 1,500 robux and 270 robux packages 4 different times if you were to do it individually. That comes up to around $18 for 1,770 robux.
In total that would be 7,080 robux, for $77 + tax which if you’re in a state that is 10% tax for digital fees, roughly $84.70
What if you buy the larger robux package?? Wouldn’t I save more?
Technically Yes, but not by a lot. 11,000 is roughly $100. You basically would get a slightly better deal but you have to spend more, so pick your poison.
The revenue % Changes…
Did you know that you actually WONT get 3 robux earnt per 5 robux sale anymore? You actually will earn way less!!
Yeah.. You aren’t gonna be earning jack after the change occurs.
Yes, I have this clothing asset set to 6 robux, because it gave me 4 robux instead of the usual 3 robux after tax. however this will be sliced in more than HALF
Usually clothing prices are set to 5 to be able to compete with the market. this would typically make a clothing designer earn 3 robux per sale from a place that keeps the robux amount 5 robux; which isn’t all places,
Regional Pricing Is turned on by default, so other countries will have it set for less than 5 robux as price floor.
Again, I’m going to do some math.
When you get a sale for price floor of 5 robux, you earn only 3 robux
the decimal gets rounded down, keep this in mind
We are going from 70% to a depressing 30% revenue split for clothing creators, and 40% to game devs.
You know how much a price floor of 5 robux will make everyone earn?
ONE damn robuck. not even two robux.
With regional prices, I don’t think it would count as 1 robux even, practically free labor.
Remember How i previously said you would need to spend 1,600 robux for a full outfit (shirt + pants) to be uploaded and published? You will need that EXACT number of sales too in order to return a profit off of making clothes in robux.
What about making a return in cash in devex rates?
You would need to have earned about over 25,000 sales…
I’m just putting this here
Btw, you are putting this in just for Brookhaven to get 2 more measily robux, those games already earn MILLIONS from multiple aspects but you decided that they needed that 2 robux to ‘encourage them’ to add clothing into a game, which most of the time has zero fit unless its a catalog game, or a roleplay game.
Either the people on the board that agreed with this is entirely out of the loop of how poorly clothing designers actually get treated who would earn less than a fraction of a penny per sale, Or you are lying and are actually trying to phase out 2D clothing by ulterior means..
(such as making it literally not worth the effort of making clothing design)
To dumb it down, you think 800 robux for a 2d clothing asset, which earns the creator 1 robux per sale is sustainable? Nicest way possible that is delusional
Only the top couple hundred out of probably over 10 million best selling clothing items earn that in a week.











