This is with a rtx 2060
The game is going to be like a sniper type of game with a AWP and a TEC - 9 With maps made by me, The guns are used from a tutorial which i watched and did myself so that’s a win in my books, Anyways thanks.
I love the contrast and blur but if it’s a zombie fps mode it is perfect. I personally think when it comes to multiplayer it should be more brighter and clearer. The overall map is well made and unique.
The idea and the game itself is very good executed, the map looks really good and detailed and the lighting makes even better and realistic but when you make the guns is there a way you could gun modifications like a scope, a barrel and grips.
I am working on that i do have one scope and that is the acog, But the thing is, At the moment its Just A AWP And A tec - 9 or deagle, So i just need to map creation and fixing a bunch of bugs and glitches. Thanks for your feed back
There will be a setting to turn off the sunrays and the good graphics, I did test this on my old 2013 mac and i got around 30 fps so I think that’s a win, Still I will add the feature. thanks for your feedback
Try balancing the shadows and lighted areas. The shadows are too dark and the lighted parts are too light, almost like a neon brick. Otherwise it can become a huge blind spot for players.
I agree with what daviccitto mentioned, while it looks really nice I would be worried in actual gameplay whether this would interfere with the player’s ability to see enemies. Generally speaking though these are cool screenshots, thanks for sharing
Hello @Tixolate Thanks for your feedback, I will work off it. The “rtx” graphics are only in campaign and not multiplayer, But it may still be a bit dark,
Thanks,
Hey,
Yes i see the sunrays are a bit to bright causing it to cast massive shadows, I will work off your feedback.
With the lanterns or streetlights, I didn’t mention how that map isn’t mine and I’m working on a bunch of maps, With props and everything.
Thanks