Rig breaks in game but not in animation editor

For some reason my animations keeps breaking in game but in the moon animator it works fine, everything is welded properly, there was no issue when animating the animation but then suddenly this shows up, im running the animation clientside, in an animator that’s inside the humanoid, I’ve used weld constraints to weld accessories such as the hat and clothes

The Staff is rigged from the humanoidrootpart to itself


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:unamused_face:
It was because of the model’s scale, and to fix it, ungroup the model and regroup it so that the size is kept and the scale resets to 1

Why does it look like The Plague Doctor from TDX?

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it is, I got permission to make a fan game of TDX

oh, lollllllllllllllllllllllllllllllllllllllllllllll

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