Hi everyone,
I’m new to rigging in Roblox Studio and I’m stuck with an orientation problem.
Problem
My custom rig/model doesn’t look in the -Z direction of the HumanoidRootPart (HRP). Even when I change the Model’s Pivot Orientation, the visual “front” of the character stays rotated (90°/180° off) relative to HRP. Movement/aiming and attachments are therefore misaligned.
The front of the rig should align with HRP’s -Z (the standard facing direction), so animations and LookVector-based code work correctly.
What I tried
Set Model.PrimaryPart = HumanoidRootPart.
Change Primary Part Orientation
here some pictures and a video of the current problem
So basically what’s happening in these videos are: When I press W it moves left when I press D it moves left so on
I find it kind of surprising that so many people have seen this post but no one has offered help. It makes me feel like the community isn’t as supportive as it used to be.
This is because the root part always faces the direction you walk, since the rootpart is facing a different direction than the sun, it goes the wrong way.
Make it so the sub and the root part are facing the same way.