Is there any way to to weld something, say a tool-less weapon, to a player’s RightGripAttachment in a RigType independent way? Right now, it seems that the RightGripAttachment is oriented in a different way relative to the “hand” on R15 and R6.
Just to clarify: I don’t want to have to have two different CFrame offset values for both RigTypes. When I saw that I could use character:FindFirstChild("RightGripAttachment", true)
to locate the grip attachment independent of RigType, I was excited to be able to not have to worry about RigType in any scripts except for my animation module.