Rigging models that don't have a humanoid?

Hello!

My friend and I are working on a game that relies heavily on animations, the issue is that we don’t know if we are animating properly.

My friend made an animation for an NPC that is driving in a car. I was planning on just tweening each object it to move, however is this the most effective method? If not, what is another way/more efficient to do it?

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You don’t need a humanoid to rig a model. You can get moon animator and rig a custom rig(no humanoids), you can tween objects but if you want to rig then try using moon animator.

Basically moon animator has a function to manually weld Motor6Ds to 2 parts, look up tutorials to help you understand.

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