Currently when i animate swords/guns or mostly anything, i always weld it to the right arm, for scripting reasons and i just prefer it. What i want to achieve is being able to move the right arm, without the handle (thats welded to the right arm) following it
Something like this (this doesnt work because i cleared parent in edit mode, if i export and import anim to roblox it just shows it like it wouldve been connected to the right arm
Blender allows you to disable inherit rotation where the rotation of a bone doesnt follow the rotation of the parent, now i just need it for a location, and for it to work and look the same when exported and imported into roblox