Rig's limbs appear to be anchored when joints are broken

I have two rigs in a WorldModel in a ViewportFrame, and one of these rigs are supposed to have their joints broken with BreakJoints(). The problem is, the rig’s limbs appear floating in the air as if they were anchored, however, they aren’t. I don’t know why the limbs aren’t falling. Everything is correctly done.

  • What are you attempting to achieve? I want to break a rig’s joints in a WorldModel in a ViewportFrame.

  • What is the issue? The limbs are frozen in the air, even though they aren’t anchored.

  • What solutions have you tried so far? I looked for similar topics and searched on google, and found nothing.

I looked in the explorer, and everything is unanchored, not solid, and the joints are destroyed, I still have no idea what’s going on.

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