My new sword game “Charge!” has went into Alpha, and I would like your guys’ honest feedback on what I need to improve. You can play the game here: ⚔️ Charge! Sword Fighting Arena ⚔️ - Roblox
Played your game for a little bit, and this is my honest feedback.
The animations are very dull, and it makes the combat very clunky.
The sounds are way too realistic for this type of game, so maybe try adding ones that aren’t as ear piercing (that’s just my opinion though)
But other than that, it’s a good concept and I had fun playing the game!
Thanks for the feedback. I do believe the animations could use some work. I think the sound effects are fine, but I do agree they can be a little loud, so I’ll likely turn down the volume. Thanks again!
Of course!
Also, a better way to say what I was trying to say is that some of the features in the game feel like they don’t mesh well with each-other. Like, the animations are kind of clunky, and the bomb ability is just red balls, but then the footstep and sword sounds are really realistic. Hopefully that makes sense.
This game has a lot of potential to have more players. It’s fun to play and most of the time really satisfying.
I think that this game has more of an advanced competitive feeling.
The overall game is great, but I believe that the animations aren’t that good. I think that needs some work.
I’d love to remaster all the animations of the game! I have some free time those days, that would be nice to help.
Reach me out through discord : F1nal Miro#4840
I thought the game was mostly fine overall, but I think the coins could use a different model and texture, and also the mechanic with blocking with your Right mouse click is annoying because when I’m fighting in third person I can’t turn the camera and swing my sword at the same time, so I’d either suggest a way to change the keybind for blocking or to change it by default to something like Left Control
Also a minor UI change in my opinion that would look better is to Tween the stamina bar size instead of just setting it to whatever size its supposed to be
The stamina bar does tween. I used to have it so that it tweens it slower, but it seemed better to have it tween faster. You do make a good point about the blocking, so I’ll likely remap the key bind to something like E.
Ah alright, I just didn’t notice the bar tweened because it was really fast, nice game though
Imagine using 2008 fighting animations with ultra realistic sounds, lol
(you asked for roast
)
True, animations are my weakest skill. Big thanks to Final_Miro though who will be working on better ones.
Really nice concept, just maybe some work on the animations when you swing your sword. That’s my only critique, this has good potential!
When I first jumped into the game I was honestly impressed with how well it played! I liked how fast the combat was and the double jumping and dodging mechanic was icing on the cake!
That being said, I think the special abilities could use a little work (ex: maybe some better sounds, particles) the one that stood out in particular was the ability Bombshell, I think using a custom explosion effect with some addional particles would make it 10x better instantly.
Another thing that I think would be nice is an effect for when you collect coins, it’s pretty lack luster when you collect them, since they just instantly disappear. By adding some sort of effect when they get collected, I feel it will add a tiny bit more immersion into the game.
One last thing is do consider improving the trails on the swords and movement, it looks very basic as of the moment.
Like a lot of others have said, this game has potential! I had a blast testing it!
I appreciate the feedback everybody. It will certainly be helpful moving forward.
It’s really nice honestly, no roast here. My only issue is that
- right click is to block but also to move the camera, make something else block
- the character is too slow, and you should be able to use first person
Made some changes, thanks for the feedback.