You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I want to have an basic Idle sound Plugin in the roblox Car system “A-Chassis”.
How I think it should be
When the Car is driving under 2 Km/h the idle sound slowly starts to play and the Stock sound gets slowly quiet. And if the car is over 2 Km/h, the Idle sound slowly stops playing and the Stock sound starts to play.
- What is the issue? Include screenshots / videos if possible!
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Yes, I searched many times for any others looking for an answer to that issue.
I also tried to do it myself but didn’t understand the “AC6_Stock_Sound” script.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
Basically, I don’t want the whole Plugin/Script for that but an explanation of the “AC6_Stock_Sound” script or little hints.
The “AC6_Stock_Sound” script.
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local _Tune = require(car["A-Chassis Tune"]) local on = 0 script:WaitForChild("Engine2") if not FE then for i,v in pairs(car.DriveSeat:GetChildren()) do for _,a in pairs(script:GetChildren()) do if v.Name==a.Name then v:Stop() wait() v:Destroy() end end end for i,v in pairs(script:GetChildren()) do v.Parent=car.DriveSeat.Motor end car.DriveSeat.Motor.Engine2:Play() while wait() do local _RPM = script.Parent.Values.RPM.Value if not script.Parent.IsOn.Value then on=math.max(on-.015,0) else on=1 end car.DriveSeat.Motor.Engine2.Pitch = (car.DriveSeat.Motor.Engine2.SetPitch.Value + car.DriveSeat.Engine2.SetRev.Value*_RPM/_Tune.Redline)*on^2 end else local handler = car.AC6_FE_Sounds handler:FireServer("newSound","Engine2",car.DriveSeat.Motor,script.Engine2.SoundId,0,script.Engine2.Volume,true) handler:FireServer("playSound","Engine2") local pitch=0 while wait() do local _RPM = script.Parent.Values.RPM.Value if not script.Parent.IsOn.Value then on=math.max(on-.015,0) else on=1 end pitch = (script.Engine2.SetPitch.Value + script.Engine2.SetRev.Value*_RPM/_Tune.Redline)*on^2 handler:FireServer("updateSound","Engine2",script.Engine2.SoundId,pitch,script.Engine2.Volume) end end
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.