Here’s my most recent render projects for an overseas client.
Stats:
Software:
Blender 3.1 (Scene Creation)
Maya (Modelling)
Quixel Mixer (Textures)
Cinema4D R25 (Redshift) (Rendering)
Nuke 31.1 (Compositing and Colour Correction)
Note: This pipe line is far from complex. I’ll be posting an explanation and discussion on complex pipelines and how to manage them.
Scene Size: 1.45GB
Light Bounces: (23 in total, 7 Volume, 3 Transmission, 10 Diffuse, 3 Reflection/Refraction)
Render Times:
1920 x 720 @ 200 samples per 32px tile, 3 hours and 47 mins per frame.
Note: I attempted to upscale to 4k but uncompressed file sizes were getting ridiculous.
PC Specs (Not flex, just so people don’t bug me):
Note: I did not pay for all of this, This is provided to me by the company.
Motherboard: Asus ROG Strix TRX40-XE
CPU: AMD Threadripper 1950X
Ram: 128GB of 3000MHz T-Force Extreme
PSU: Corsair 1600 (idk the specs)
GPU: 2x Nvidia Quadro A6000 (48GB x 2)
Note: This PC does not accommodate my gaming hobby nor will it ever.
Renders:
Roblox Character to show I made this.
Any feedback to make the renders more appealing is greatly appreciated.
Twitter: @DouglasMacloud
Most artwork made for Roblox will have a “DXE” Watermark