How would I make a parts color equel to a attributes colorSecuence value even if it has a gradient?
If you are asking how to make a part have a gradient color, that is not possible without use of:
- Decal
- SurfaceGui
- Texture
no look at my topic how do I do that in a script
You can’t make a gradient part without the use of an image or SurfaceGui
I apologize but your topic is very hard to understand what you are asking for.
If you are asking how to convert a color to a ColorSequence
local startColor = part1.BrickColor.Color
local endColor = part2.BrickColor.Color
local startKeypoint = ColorSequenceKeypoint.new(0, startColor)
local endKeypoint = ColorSequenceKeypoint.new(1, endColor)
local colorSequence = ColorSequence.new({startKeypoint, endKeypoint})
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