Roblox AudioAPI Help Needed

Hello everyone, I’m working on a Roleplay game that heavily relies on the new Audio API. Is it possible to attach one instance to multiple wires but also making it so only certain clients can hear the output?

The easiest way to accomplish this is by handling the wire connections client-side. You can have the source server-side (audio player/emitter) and then connect the output client-side (audio listener/device output) using wire instances created solely on the client. Then, have the server communicate which clients need to be connected via remotes or other method.