Roblox Auto-Cleans Transparent & Not-CanCollide Parts?

Hey there, I’m having an issue, and I’m not sure if this is native or obvious, or something that is even reproduceable by others, but, I’m having a critical issue & I can’t for the life of me debug.

Right now, any parts I create that have Transparency = 1, & CanCollide = False in workspace get auto cleaned up on Runtime. I have no what’s causing this, I’ve tried →

  • Reproducing this in a blank baseplate world with no scripts → still happens
  • Disabling all plugins & relaunching studio → still happens
  • Disabling all studio beta features → still happens
  • Checking if they get reparented → parent gets set to nil (destroyed or added to debris)
  • Publishing & Checking if the parts still get deleted outside of studio in RobloxPlayer → they do

Is this a common feature, & is it by-passable? If you’d like to reproduce simply, make a few new parts in workspace, set their transparency to 1 & collision to false, and check your explorer during runtime, for me, I can watch them get auto-deleted in about a second.

It’d be very valuable to me if someone can
A. Tell me if the same thing happens to them, or if this is something isolated to my PC, or if there’s some real engine related issue going on

& B. If I’m missing an obvious feature, and you know exactly what’s at play, please tell me the fix, thank you :slight_smile:

6 Likes

Is it anchored? By default parts get destroyed at -500 studs in the y-axis.

5 Likes

Probably has something to do with the Archivable property idk

Ok set that to true, but if your part isn’t anchored it will just fall through the world dude

Try anchoring it
Or try setting the stream to off in workspace properties

1 Like

Absolutely, it’s always something simple glad I asked

  • I’ve always built with f3x, parts are anchored by default, so it’s news to me that plopping in a normal part has anchored set to false by default

Thank you for the simple fix, goes to show it’s always worth asking for someone outside the situation because they’ll always ask the fundamentals first lol

You’ve never built something then play tested and had everything fall over because nothing was anchored?

No, the building plugin I use is anchors all parts by default haha

2 Likes

There’s a studio beta that allows you to change default instance properties, dunno about how well it works though [Studio Beta] User Provided Default Instances

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You’ve been beyond helpful, thank you :slightly_smiling_face:

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