Hey there, I’m having an issue, and I’m not sure if this is native or obvious, or something that is even reproduceable by others, but, I’m having a critical issue & I can’t for the life of me debug.
Right now, any parts I create that have Transparency = 1, & CanCollide = False in workspace get auto cleaned up on Runtime. I have no what’s causing this, I’ve tried →
Reproducing this in a blank baseplate world with no scripts → still happens
Disabling all plugins & relaunching studio → still happens
Disabling all studio beta features → still happens
Checking if they get reparented → parent gets set to nil (destroyed or added to debris)
Publishing & Checking if the parts still get deleted outside of studio in RobloxPlayer → they do
Is this a common feature, & is it by-passable? If you’d like to reproduce simply, make a few new parts in workspace, set their transparency to 1 & collision to false, and check your explorer during runtime, for me, I can watch them get auto-deleted in about a second.
It’d be very valuable to me if someone can
A. Tell me if the same thing happens to them, or if this is something isolated to my PC, or if there’s some real engine related issue going on
& B. If I’m missing an obvious feature, and you know exactly what’s at play, please tell me the fix, thank you
Absolutely, it’s always something simple glad I asked
I’ve always built with f3x, parts are anchored by default, so it’s news to me that plopping in a normal part has anchored set to false by default
Thank you for the simple fix, goes to show it’s always worth asking for someone outside the situation because they’ll always ask the fundamentals first lol