Unexpectedly, (after I published the game) A huge part of my scripts broke, in technical terms.
The most interesting thing is, for example, that: When I access an existing model, it becomes nil.
I can’t enable a script (with another script) inside the GUI, and I get an error with the location of the script itself, without any additional text. Tools inside the character (after the ChildAdded event is triggered, that is, when the tool is added) they becomes nil, but if I put wait() before it calling, then this will fix the problem. I cant set the parent of character (CharacterAdded event) to any folder, it will literaly crashes camera, UIS, GUI with paramether ResetOnSpawn will destroys after they appeared, But again, when I put wait() before set the parent of the character. Everything will be restored.
I was able to figure out most of these problems, however, there are some that I am technically unable to understand or solve, for example. Why I cant just enable the local script from another local script!?
The funniest thing is that everything worked fine before. Even in old versions everything was fine, but when I roll back the game version to the old one (replacing all the scripts, models). And publish the game, then this problem appears again.
my place is cursed lol?
