So,hello there!
I have tried to make a custom first person camera but its weirdly turning on the z axis by itself.
Heres the code :
wait()
local cam = game.Workspace.CurrentCamera
local plr = game.Players.LocalPlayer
local char = plr.Character
local head = char:FindFirstChild("Head")
local angles = CFrame.Angles(0,0,0)
local cf = CFrame.new()
local mouse = plr:GetMouse()
local mocx,mocy = mouse.X,mouse.Y
local mcx,mcy = mouse.X,mouse.Y
local sensitivity = 1
--how many pixels your cursor needs to go before detection
cam.CameraType = Enum.CameraType.Scriptable
mouse.Move:Connect(function()
mcx,mcy = mouse.X,mouse.Y
if mcx ~= mocx or mcy ~= mocy then
local camy = mocy - mcy
local camx = mocx - mcx
if math.abs(camy) < sensitivity then
camy = 0
end
if math.abs(camx) < sensitivity then
camx = 0
end
angles = CFrame.Angles(math.rad(camy),math.rad(camx),math.rad(0))
angles = cam.CFrame.Rotation * angles
cf = CFrame.new(head.CFrame.Position) * angles
cam.CFrame = cf
end
mocx,mocy = mouse.X,mouse.Y
end)
heres the result
robloxapp-20241014-1945042.wmv (5.6 MB)
The solutions ive tried so far :
Try some other posts i found on the devforum
Try fixing it myself
Because im not so good at roblox lua,i couldnt fix it but maybe someone will help me?
Try fixing the auto Z-axis camera thing , thanks!
-me