So there is a issue / problem where
- Disable CharacterAutoLoads
- create a folder called “Live”
- Create a PlayerAdded function and a CharacterAdded function
- In the CharacterAdded function, put wait(5) Character.Parent = workspace.Live
Now, if you spam LoadCharacter() after 5 seconds, multiple clones of the player is being created,
but when I commented out the 'Character.Parent = workspace.Live", it stopped the cloning problem.
How can I solve this bug? Because I need to parent Player’s Character to workspace.Live for organising players and other things
1 Like
I gave you numbered points to try and reproduce the same thing
then why is this post here?
try messaging @Bug-Support
Because I’m trying to find a way to solve it, but if you want a script to use then, here’s one (but also try to follow the bullet points so you can have the folder created etc)
Players.PlayerAdded:Connect(function(Plr)
print("Ahayah Ashar Ahayah Is The Most High Ahman")
print("YASHAYA IS MY SAVIOUR")
coroutine.resume(coroutine.create(function()
end))
Plr.CharacterAdded:Connect(function(Character)
wait(5)
Character.Parent = workspace.Live
end)
end)
Where in this script are you doing your LoadCharacter spamming
i’m doing it in console on server side
game.Players.(YourName):LoadCharacter()
If anyone is wondering a way to counter this, problem seems to be solved by adding this if statement check
if Character and game.Players:GetPlayerFromCharacter(Character) then
Character.Parent = workspace.Live
end