So I have been trying to use clouds for my Game Jam project. I notice that they are very glitchy, and they look sort of like z-fighting parts.
Is there any way to fix this?
So I have been trying to use clouds for my Game Jam project. I notice that they are very glitchy, and they look sort of like z-fighting parts.
Is there any way to fix this?
Okay, how are your clouds set up?
I have clouds in terrain, cover 0.6 and density 0.6
What lighting effects do you currently have enabled?
In other words, I’m asking a series of questions:
What are your lighting properties?
Do you have anything in the lighting service?
–What is it?
–What properties are there?
Is it possible that you can send a screenshot of the issue so we can better understand your issue?
If you’re talking about the flickering on far away clouds, there isn’t a fix to that as its just an artifact of how they’re rendered.
But in general, the roblox clouds look like trash and I would honestly just stick to skyboxes or script my own cloud system.
Thank you! I realized I am okay with it since it is night and you can’t see the clouds too well.