Howdy!, I’ve been struggling to Disable Shadows on imported meshparts?
Any Solution to do so?
Any Helpful Tip is appreciated!
This is how it should look:
After importing into studio:
Howdy!, I’ve been struggling to Disable Shadows on imported meshparts?
Any Solution to do so?
Any Helpful Tip is appreciated!
This is how it should look:
After importing into studio:
Have you tried using CastShadow? Put it to false
I’ve tried that Option already it didn’t help at all
It only disabled the object from casting shadows but not from receiving any
Weird… I dont know what would be the solution
Do you mean the shadow it creates on the world(ground) or the occlusion effect that the engine has (which makes the model look realistic instead of cartoony)?
The Occlusion effect on the Model
You can’t remove the ambient occlusion completely, but you can try making the OutdoorAmbient completely white, disabling GlobalShadows and using cartoony textures on your meshes.
The shading of Roblox’s is different than the one’s of Blockbench. Set the ball’s material to neon and that will help
I tried remaking your mesh myself in Blender and trying different things. I got to a point of changing the Material, and I think that’s the crux of the issue. Roblox has built-in light reflection data for materials (how light does/doesn’t bounce off an object), which isn’t really tweakable. What you can do is make a Material Variant. I don’t know much anything about making custom materials, though.
End Result:
Video:
Files:
wandMeshThing.blend (908.0 KB)
wandMeshThing.rbxl (83.3 KB)
wandThing.fbx (28.7 KB)
I’ve tried that and it doesn’t work
I’ve tried this it didn’t work sadly but it made my Game look beautiful which is a good thing
Thanks a Lot!
You’ve saved me!
So, the only way of doing this is by using Blender…interesting
It’s probably not the only way, it’s just the only 3d modeling software I know how to use well.
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