Roblox is forcing me to keep my images on my computer in order to use them correctly in studio

When i import a image to roblox and delete it off my computer later the image becomes corrupted and i have to reimport it and add it back on my computer. I’m trying to use spritesheets while doing this so by corrupted i mean the image rect size goes all weird and unfixable

the image id also gets replaced with some rbxtemp thing i forgot to mention

in which way are you even importing the image there is no reason it should be going on your local files and instead should be uploaded as an asset

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im uploading from both the asset manager in studio and on the website

roblox uses the image on your computer to render in studio till it is approved

(assumption)