ROBLOX mesh renders object completely than it does in blender like it should

The mesh is supposed to look like this


However, when uploaded into ROBLOX it makes this strange oneway
window surface.
https://i.gyazo.com/a321a7cbdd369768208df63b4d83920c.mp4

I am an amateur at blender so I don’t really know what to do.
If anybody has suggestions I’d really appreciate the help.
Thanks!
shkip_not

1 Like

It’s basically showing the opposite sides of some of the sides you want to display. Try this:
https://www.google.com/search?q=blender+2.8+show+normals&oq=blender+2.8+showing+nor&aqs=chrome.1.69i57j0l2.13331j1j7&sourceid=chrome&ie=UTF-8

3 Likes

Thank you! I had to do that and select all, then resize the mesh until all the faces were pointing outwards. Once again, thank you so very much!

No worries, seems like everyone learning how to use blender does the same thing. I know I did!