Roblox messes up UVs when importing a skinned rig from blender

Hello, for about an hour I have been trying to fix an issue I have had when importing a skinned rig from blender, it appears to me that Roblox moves the UVs to random places instead of keeping them in the same place.
Below is an image of the broken UVs:

I did notice that when importing as a normal mesh, the UVs are fixed.
Below is an image of what It’s supposed to look like:

If there is anyone who knows a fix to this, please tell me, I do not want to start all over.

And in case you need it, here is the graphic of the mesh:

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i had this same problem, i was able to figure out that when you have multiple textures that fit onto one mesh, sometimes the textures overlap each other when you go into UV editing. i think u have to manually fix it by dragging certain verts into different spots after using UV project (the final texture of the mesh) before u bake. hopefully u can understand what im tryna say :sweat_smile:

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I only have one texture on the mesh, and none of the UVs overlap eachother.

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