DISCLAIMER: I’m not here to learn how to use roblox pathfinding.
Guys, how do you think roblox made their pathfinding? I want to make my own pathfinding just to see if I can. I’m not asking you guys how to code a pathfinding, but do you have any tips?
They generate a navigation mesh on the fly from a voxel representation of the world, pathfind based on the polygons, then use a string pulling algorithm to tighten the path to edges.