Roblox Physics for Players with Poor Connection

I am currently working on a claw machine game that uses Roblox’s physics engine to help simulate winning prizes.

However, when players join with a bad internet connection to the server, the physics start acting up, causing issues such as the claw clipping through the glass:

What can I do to prevent this from happening?
Thanks :slight_smile:

set network owner to nil or wait for server authority

I’m using SetNetworkOwner for the claw above. Does doing so cause any issues?

are you setting it to nil?
char limit

After setting the owner to a player, I never set it back to anything else.

obviously it will do such things?
You are letting player handle all the physics.
Set it to nil instead or even better simulate it for each player locally.

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I’m using SetNetworkOwner to help take stress off of the server and to smoothen the playing experience.

I’ll probably have to find a workaround if I wanted to keep using it.

Im not going to lie i think making the glass thicker or something along the lines of thag would work just fine

I was playing around with the machine’s components and was examining the issues and it seems that this happens because of the environment where the claw moves around.

I just have to test it and it may work.

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