I’m obsessed with making UI look cool, but currently, roblox studio’s engine doesnt allow me to do that. We (ui designers) miss various KEY elements to make the User Experience and Interface look PROFESSIONAL and APPEALING, like in other PLATFORMS! I, in the name of every roblox designer out there, ask you roblox engineers to implement elements such as:
UI Shadow
UI Blur
UI Bevels
UI corner working with CLIP ELEMENTS IN FRAMES!!! (AND NOT JUST CANVAS GROUPS, AS THOSE BECOME BLURRY WHEN USING THEM TOO MUCH)
Thank you. To WHOEVER reads this, and AGREES with me, please add the things you would WANT to see in Roblox Studio, so that some engineers can add them (and also a like or comment)!
If you also want these to be added, LIKE or COMMENT, so others can see it! THANKS!
Unfortunately, Roblox won’t add anything that might be too performance draining on lower-end devices. We’re not getting anything that won’t run on an absolute potato of a device.
But they could easily make those shut off using the Graphics Quality slider… We’re in 2025, most games do that and no one complains, but a PROPER engine needs to give you the POSSIBILITY to do that, THEN SHUT IT OFF for the devices that CANT! Don’t agree with you.
This would be a good thing to add, but i’m not sure if roblox will ever add it.
This already exists - but not as a direct property of the UI. You can just put a BlurEffect in Lightning and destroy it when the GUI has to disappear or just generate it with a script
local Blur = instance.new("BlurEffect")
Blur.Size = 15 -- or the size you want the blur to be
Blur.Parent = game.Lighting -- or game.GetService("Lighting")
-- the rest of the UI script
-- If you want to directly destroy the Blur:
Blur:Destroy()
-- If you want to fade it out
for i = 15, 0, -1 do -- Starts at 15 (you can replace it with the size of your blur and decreases to 0
Blur.Size = i
wait(0.1)
end
Yea this is also not directly a function of Roblox studio but you can achieve a similar look with UICorners
yea that would be pretty useful since many players try to achieve this, but roblox studio doesn’t still offer it. You could also make ImageLabels as masks, Nested Frames and similar to achieve a similar effect.
If roblox actually wants to prove that point, perhaps they should fix their client and stop making it take up significant amounts of ressources on insignificant tasks