Roblox PLEASE give us more UI tools!

:face_with_monocle: I’m obsessed with making UI look cool, but currently, roblox studio’s engine doesnt allow me to do that. We (ui designers) miss various KEY elements to make the User Experience and Interface look PROFESSIONAL and APPEALING, like in other PLATFORMS! I, in the name of every roblox designer out there, ask you roblox engineers to implement elements such as:

  • UI Shadow
  • UI Blur
  • UI Bevels
  • UI corner working with CLIP ELEMENTS IN FRAMES!!! (AND NOT JUST CANVAS GROUPS, AS THOSE BECOME BLURRY WHEN USING THEM TOO MUCH) :rage:

Thank you. To WHOEVER reads this, and AGREES with me, please add the things you would WANT to see in Roblox Studio, so that some engineers can add them (and also a like or comment)! :grin:

:arrow_forward: If you also want these to be added, LIKE or COMMENT, so others can see it! THANKS!

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Unfortunately, Roblox won’t add anything that might be too performance draining on lower-end devices. We’re not getting anything that won’t run on an absolute potato of a device.

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But they could easily make those shut off using the Graphics Quality slider… We’re in 2025, most games do that and no one complains, but a PROPER engine needs to give you the POSSIBILITY to do that, THEN SHUT IT OFF for the devices that CANT! Don’t agree with you.

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This would be a good thing to add, but i’m not sure if roblox will ever add it.

This already exists - but not as a direct property of the UI. You can just put a BlurEffect in Lightning and destroy it when the GUI has to disappear or just generate it with a script

local Blur = instance.new("BlurEffect") 
Blur.Size = 15 -- or the size you want the blur to be 
Blur.Parent = game.Lighting  -- or game.GetService("Lighting") 
-- the rest of the UI script 

-- If you want to directly destroy the Blur: 
Blur:Destroy() 

-- If you want to fade it out 

for i = 15, 0, -1 do -- Starts at 15 (you can replace it with the size of your blur  and decreases to 0
    Blur.Size = i
    wait(0.1)
end

Yea this is also not directly a function of Roblox studio but you can achieve a similar look with UICorners

yea that would be pretty useful since many players try to achieve this, but roblox studio doesn’t still offer it. You could also make ImageLabels as masks, Nested Frames and similar to achieve a similar effect.

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I understand your UI blur, but we currently cant apply the blur only inside of the GUI element! Also, I see you’re italian, me too! :heart: :it:

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yea only for one gui element still isnt there

And nice to know you are italian too :sparkles: :it:

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Other than UI Blur, I feel like you can do most of this with ImageLabels and some photo editing skills.

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I know that, but why not make it easy? Doing shadows as imagelabels everytime hurts and its a waste of time.

If roblox actually wants to prove that point, perhaps they should fix their client and stop making it take up significant amounts of ressources on insignificant tasks

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Do it yourself.

Do it yourself.

Do it yourself.

you cant do ui blur lolllllllllllllllllllll

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Just add blur on top of your ui element in photoshop and publish thrm as separate assets?

Photoshop renders blurs based on the layers below said layer. If you were to blur a transparent background it would render as nothing.

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Don’t fall for the rage bait guys