Hello! I’ve been making a timed puzzle for my game. The player has 85 seconds, and once that time is up, the player dies and then automatically rejoins the puzzle place. This works fine and all, however, the server shuts down whenever the player has rejoined.
I am using TeleportService like so:
function SceneReset() TeleportService:Teleport(game.PlaceId, LocalPlayer) end
This is within a LocalScript.