Roblox Shaders - improved Lens Flare + other additions

Been working over the past several days on an improved version of another creator’s Lens Flare system which was open-sourced.

Original Lens Flare

To begin, i did some improvements throughout code itself.

Made the “Squash” property of the ParticleEmitter to remain as 0, or in other words: a default value, and made the ParticleEmitter copy the part’s color and paste it into its own color property. Those are my own personal issues that I’ve had with the original Lens Flare system.

Felt that the Lens Flare was missing something, so i worked on a “bubbly reactive ui”

What this does is essentially give the Lens Flare some support and enhances the look.

Explaining the rest of the system in detail would just take ages, so just take a look at it and let me know your thoughts on it.

View the full video source here

ayv388

9 Likes

Wow I’m very impressed. I genuinely how smooth and not as blindly it is. You should consider publishing this at Resources > Community Resources as I’m sure many developers will love to use this. (Especially since High Graphical games are slowly being popular).

Cheers to you

3 Likes

If you’re not gonna publish it though, atleast try to find the original Lens Flare thing, as I’m sure many would want to re-purpose it

2 Likes

No worries. I’ve found the original and linked it.

2 Likes

Wow this is lowkey rlly cool ngl :+1: