Been working over the past several days on an improved version of another creator’s Lens Flare system which was open-sourced.
To begin, i did some improvements throughout code itself.
Made the “Squash” property of the ParticleEmitter to remain as 0, or in other words: a default value, and made the ParticleEmitter copy the part’s color and paste it into its own color property. Those are my own personal issues that I’ve had with the original Lens Flare system.
Felt that the Lens Flare was missing something, so i worked on a “bubbly reactive ui”
What this does is essentially give the Lens Flare some support and enhances the look.
Explaining the rest of the system in detail would just take ages, so just take a look at it and let me know your thoughts on it.
View the full video source here
