Agreed with @iiPythonx,
I would like to make a point here with the first thing you said.
Which is not necessarily correct as we use our own worldwide servers to determine ping time, not the user’s client. So the user can have the shottiest internet in the world, and the ping time would still be accurate.
For the second thing you said.
The Status+ bot was created to test apis, and backend services, which we are getting to work on soon, however Status+ doesn’t measure the front-end systems, ping times, or the status page for Roblox. Our service is also able to send emails as an added bonus.
Not saying that our’s is better or anything like that. Just saying that ours uses different ways to find out and to communicate that Roblox is down.