So I’ve noticed my game getting quite laggy as it gets bigger, especially on the rendering side of things. I enabled Improved mode asset streaming, which has seemed to vastly improve things on client. However, there’s a twist!
It looks like streaming does not get enabled on the server, so even though the framerates on client are great, anything handled by the server is looking laggy because the server in Roblox Studio is still attempting to render everything in the whole scene.
My question is this. Is there any way to disable rendering on the server when testing in studio? The server doesn’t actually render in the published game right? That wouldn’t make any sense.
I have seen quite a bit of people run into this, and I’m partly posting so we can get to the core issue instead of just thinking it’s hardware or graphics settings. I’ve tried all kinds of things there and it’s definitely because the server is not optimizing like the client does.