Now idk in what category to put this in so i put it in scripting support, because its a physcis thing.
Now this happned a few hours ago but suddenly the client stopped responding to ALL physics manipulations done by it. Heres an example, the part is unanchored, unwelded and footage is on the client
Now heres the server footage :
Now as of writing this my studio was open and in a play session and when i tried it again on the client it seemed to work perfectly fine, so i suppose it does go away after a bit, but its a critical thing and really messing most of my projects that use physics.
I am pretty sure this is not normal behaviour, also i noticed motor6Ds also get affected by this, since in another baseplate i had a part welded to another part(via m6d) (both unanachored) and upon changing the m6d’s C0, part 0 changed position instead of part 1, this was while the physics bug was running btw
NOTE : Alr Update here. I built a hinge constraption thats like a car basically with MOTOR hinges and it seemed to be working fine the car was moving and responding to physics. Really weird bug (i dont even know if its a bug, but never seen it before)