ROBLOX Update broke my client sided scripts?

So I have visual effects on the client and i’ve cloned a mesh part onto an invisible brick to make a projectile however in some servers it looks like the projectile moves choppy in and in others it just stands still like it is anchored but the brick on the server still moves.

I have also created a client sided animated npc, they also move choppy. I did not experience these issues a week ago.

Any ideas?

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Probably because of NetworkOwnership
Or its known bug with tweening Positions instead of CFrame

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I’m using body velocities and everything seems fine in play solo too, my game was literally fine not long ago i’m not sure if they’ll revert updates or will I need to change my game…

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Yeah, thats probably because of NetworkOnwership.
Roblox automaticall changing Physic rendering to client then object its too close.
Try use :SetNetworkOwner(nil) on object you are using for effects.

Note: if its a model, you should set primary part and then use that function on primary part.

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