cool to see what people are building here - in a similar vein i made my own editor for AI-assisted Roblox dev called Bricklayer (full disclosure, it’s mine). different approach from an in-Studio plugin: it’s a standalone app that ties studio, a terminal and the AI chat together in one place, so i’m not bouncing between windows. works if you already know what you’re doing, or as more of a no-code playground if you just want to test ideas fast.
Our OpenRouter Activity is cool & increasing, with diferent Premium Models in use:
Gemini 3 Flash & GLM 5.3 Flash at Top.
GLM 5.3 Flash matches its rival’s massive context capacity but runs on an open-weight, hybrid MoE architecture that invites provider competition, resulting in ultra-low, commodity-level pricing for heavy repository processing.
Gemini 3.7 Flash offers the same extensive context window but relies on Google’s closed ecosystem and premium TPU hardware, demanding a significant cost premium to power its real-time multimodal and visual UI rendering capabilities
"In the end, the plugin is ‘similar’ to Cursor via MCP. The difference is that it is directly integrated with Roblox Studio, the usability & capabilities are different; meaning that the creation or modification of any artefact or property is all done within the same tool (with the historial, explorer, etc..) . And the plugin is not limited by th MCP Server can expose… has access to all Roblox Studio Library in the future..
However, I believe the main difference lies in its user experience and, above all, the principal concept pursued in the PRO version: having a community that contributes credits to use both premium and open-source models as a collective donation among all its members."