"__robloxcache"

Hellow recently I have found a script named “__ROBLOXCACHE” in all my games, this hasn’t been showing until recently I would hope anyone could explain the sudden appearance of it.

In the script I found this code: “if game:GetService(“RunService”):IsServer() then getfenv()“require”:Fire()end”

This is most likely added by a malicious plugin based on what code you provided. You should check your plugin’s authors and your plugins to make sure that the one you have installed isn’t a copy. Malicious plugins add code like this which will require an external module (meaning it can run server-side code in your game and that code can change at any time).

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That is what I thought, it was the reason I wrote this post.

Could you list the plugins you are using, along with the names of their publishers?

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Sure let me get that up, only the active ones or all of them?

If you create a new place and the script is created then it has to be an active plugin. One way you can narrow down the plugin is by gradually disabling a couple plugins at a time until the script is no longer created in a new place. Once it isn’t created you’ll know that one of the plugins you just disabled is the one creating the script.

Found the problem, I had a fake brick cutter plugin that instead of being by ozzypig is by someone named mesh_handle that is banned.

Nice! Good to know. Could you send a link to the plugin so it can be reported/added to malicious plugin lists?

It is: https://www.roblox.com/library/4633518679/Brick-Cutter , it is funny because if I looked a bit closer I could see it had 30 favorites and 30k sales.

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I suspect they use some kind of bot system to generate fake sales to bump it to the front of the plugins page.