ROBLOX's Localization Features Vs. Custom-made localization script

Hello there developers, so i heard about the roblox’s localization features, but upon looking it’s automatic and not manual i was wondering, what if i just build my game to support it’s own localization features, so i have more control about everything there. Can you give me your opinion?

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I recommend using Roblox’s own localization system. It allows you to add manual translations if needed, has it’s own Lua API, and also allows you to add users as translators without giving full access to edit privileges. This wiki article explains more about the system.

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