Robux Billing for Extended Services

Robux Billing for Extended Services

It would be great if Extended Services could be paid for with Robux instead of requiring real currency.

For group-owned games, charges should:

  • Use the group’s Robux funds first.
  • Charge the group owner only if the group does not have enough.
  • Allow the owner to choose an optional secondary payment source.
  • Require anyone added as a secondary payer to approve it first.
  • Include spending limits and low-balance notifications.
  • Never automatically switch to real-currency billing without permission.

This would let group games pay their service costs using the Robux they already earn, instead of forcing the group owner to use a personal card or cover everything themselves.

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