Robux Billing for Extended Services
It would be great if Extended Services could be paid for with Robux instead of requiring real currency.
For group-owned games, charges should:
- Use the group’s Robux funds first.
- Charge the group owner only if the group does not have enough.
- Allow the owner to choose an optional secondary payment source.
- Require anyone added as a secondary payer to approve it first.
- Include spending limits and low-balance notifications.
- Never automatically switch to real-currency billing without permission.
This would let group games pay their service costs using the Robux they already earn, instead of forcing the group owner to use a personal card or cover everything themselves.