Rocket ignores parts that have been moved?!

HI I am trying to make my rocket (classic roblox rocket) destroy parts that have been spawned and moved to a specific part in the work space but when any object is moved the rocket ignores it and goes straight through it! I have been trying to change network ownership, look for articles that relate to mine (none), but I haven’t been able to find the problem and I don’t know what to do.

The rocket script is split into 2 scripts

  1. the server script that handles the tool events and spawns the rocket part
  2. the script that controls the rocket part and its collisions / explosions
--SCRIPT 1

-----------------
--| Constants |--
-----------------

local GRAVITY_ACCELERATION = workspace.Gravity

local RELOAD_TIME = 3 -- Seconds until tool can be used again
local ROCKET_SPEED = 60 -- Speed of the projectile

local MISSILE_MESH_ID = 'http://www.roblox.com/asset/?id=2251534'
local MISSILE_MESH_SCALE = Vector3.new(0.35, 0.35, 0.25)
local ROCKET_PART_SIZE = Vector3.new(1.2, 1.2, 3.27)

-----------------
--| Variables |--
-----------------

local DebrisService = game:GetService('Debris')
local PlayersService = game:GetService('Players')

local MyPlayer

local Tool = script.Parent
local ToolHandle = Tool:WaitForChild("Handle")

local MouseLoc = Tool:WaitForChild("MouseLoc",10)

local RocketScript = script:WaitForChild('Rocket')
local SwooshSound = script:WaitForChild('Swoosh')
local BoomSound = script:WaitForChild('Boom')

--NOTE: We create the rocket once and then clone it when the player fires
local Rocket = Instance.new('Part') do
	-- Set up the rocket part
	Rocket.Name = 'Rocket'
	Rocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be done before changing Size
	Rocket.Size = ROCKET_PART_SIZE
	Rocket.CanCollide = true

	-- Add the mesh
	local mesh = Instance.new('SpecialMesh', Rocket)
	mesh.MeshId = MISSILE_MESH_ID
	mesh.Scale = MISSILE_MESH_SCALE

	-- Add fire
	local fire = Instance.new('Fire', Rocket)
	fire.Heat = 5
	fire.Size = 2

	-- Add a force to counteract gravity
	local bodyForce = Instance.new('BodyForce', Rocket)
	bodyForce.Name = 'Antigravity'
	bodyForce.Force = Vector3.new(0, Rocket:GetMass() * GRAVITY_ACCELERATION, 0)

	-- Clone the sounds and set Boom to PlayOnRemove
	local swooshSoundClone = SwooshSound:Clone()
	swooshSoundClone.Parent = Rocket
	local boomSoundClone = BoomSound:Clone()
	boomSoundClone.PlayOnRemove = true
	boomSoundClone.Parent = Rocket

	-- Attach creator tags to the rocket early on
	local creatorTag = Instance.new('ObjectValue', Rocket)
	creatorTag.Value = MyPlayer
	creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats
	local iconTag = Instance.new('StringValue', creatorTag)
	iconTag.Value = Tool.TextureId
	iconTag.Name = 'icon'

	-- Finally, clone the rocket script and enable it
	local rocketScriptClone = RocketScript:Clone()
	rocketScriptClone.Parent = Rocket
	rocketScriptClone.Disabled = false
end

-----------------
--| Functions |--
-----------------
local CamLoc = script.Parent:WaitForChild("CamLoc")
local function OnActivated()
	local myModel = MyPlayer.Character
	if Tool.Enabled and myModel and myModel:FindFirstChildOfClass("Humanoid") and myModel.Humanoid.Health > 0 then
		Tool.Enabled = false
		local Pos = MouseLoc:InvokeClient(MyPlayer)
		local SpawnLocation = CamLoc:InvokeClient(MyPlayer)
		-- Create a clone of Rocket and set its color
		local rocketClone = Rocket:Clone()
		DebrisService:AddItem(rocketClone, 30)
		rocketClone.BrickColor = MyPlayer.TeamColor

		-- Position the rocket clone and launch!
		local spawnPosition = (SpawnLocation * CFrame.new(5, 0, 0)).p
		rocketClone.CFrame = CFrame.new(spawnPosition, Pos) --NOTE: This must be done before assigning Parent
		rocketClone.Velocity = rocketClone.CFrame.lookVector * ROCKET_SPEED --NOTE: This should be done before assigning Parent
		rocketClone.Parent = workspace
		--rocketClone:SetNetworkOwner(MyPlayer)

		wait(RELOAD_TIME)

		Tool.Enabled = true
	end
end

function OnEquipped()
	MyPlayer = PlayersService:GetPlayerFromCharacter(Tool.Parent)
end

--------------------
--| Script Logic |--
--------------------

Tool.Equipped:Connect(OnEquipped)
Tool.Activated:Connect(OnActivated)

--SCRIPT 2
-----------------
--| Constants |--
-----------------

local BLAST_RADIUS = 8 -- Blast radius of the explosion
local BLAST_DAMAGE = 60 -- Amount of damage done to players
local BLAST_FORCE = 1000 -- Amount of force applied to parts

local IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} -- Rocket will fly through things named these
--NOTE: Keys must be lowercase, values must evaluate to true

-----------------
--| Variables |--
-----------------

local DebrisService = game:GetService('Debris')
local PlayersService = game:GetService('Players')
local myPlayer
local Rocket = script.Parent

local CreatorTag = Rocket:WaitForChild('creator')
local SwooshSound = Rocket:WaitForChild('Swoosh')

-----------------
--| Functions |--
-----------------

-- Removes any old creator tags and applies a new one to the target
local function ApplyTags(target)
	while target:FindFirstChild('creator') do
		target.creator:Destroy()
	end

	local creatorTagClone = CreatorTag:Clone()
	DebrisService:AddItem(creatorTagClone, 1.5)
	creatorTagClone.Parent = target
end

-- Returns the ancestor that contains a Humanoid, if it exists
local function FindCharacterAncestor(subject)
	if subject and subject ~= workspace then
		local humanoid = subject:FindFirstChildOfClass('Humanoid')
		if humanoid then
			return subject, humanoid
		else
			return FindCharacterAncestor(subject.Parent)
		end
	end
	return nil
end

local function IsInTable(Table,Value)
	for _,v in pairs(Table) do
		if v == Value then
			return true
		end
	end
	return false
end

-- Customized explosive effect that doesn't affect teammates and only breaks joints on dead parts
local TaggedHumanoids = {}
local function OnExplosionHit(hitPart, hitDistance, blastCenter)
	if hitPart and hitDistance then
		local character, humanoid = FindCharacterAncestor(hitPart.Parent)

		if character then
			local myPlayer = CreatorTag.Value
			if myPlayer and not myPlayer.Neutral then -- Ignore friendlies caught in the blast
				local player = PlayersService:GetPlayerFromCharacter(character)
				if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
					return
				end
			end
		end

		if humanoid and humanoid.Health > 0 then -- Humanoids are tagged and damaged
			if not IsInTable(TaggedHumanoids,humanoid) then
				print("Tagged")
				table.insert(TaggedHumanoids,humanoid)
				ApplyTags(humanoid)
				humanoid:TakeDamage(BLAST_DAMAGE)
			end
		else -- Loose parts and dead parts are blasted
			--if hitPart.Name ~= 'Handle' then
				hitPart:BreakJoints()
				local blastForce = Instance.new('BodyForce', hitPart) --NOTE: We will multiply by mass so bigger parts get blasted more
				blastForce.Force = (hitPart.Position - blastCenter).unit * BLAST_FORCE * hitPart:GetMass()
				DebrisService:AddItem(blastForce, 0.1)
			--end
		end
	end
end

local function OnTouched(otherPart)
	--if Rocket and otherPart then
		-- Fly through anything in the ignore list
		

		myPlayer = CreatorTag.Value

		-- Create the explosion
		local explosion = Instance.new('Explosion')
		explosion.BlastPressure = 0 -- Completely safe explosion
		explosion.BlastRadius = BLAST_RADIUS
		explosion.ExplosionType = Enum.ExplosionType.NoCraters
		explosion.Position = Rocket.Position
		explosion.Parent = workspace

		-- Connect custom logic for the explosion
		explosion.Hit:Connect(function(hitPart, hitDistance) OnExplosionHit(hitPart, hitDistance, explosion.Position) end)

		-- Move this script and the creator tag (so our custom logic can execute), then destroy the rocket
		script.Parent = explosion
		CreatorTag.Parent = script
		Rocket:Destroy()
	--end
end

--------------------
--| Script Logic |--
--------------------
while true do
	Rocket.Touched:Connect(OnTouched)
	wait(0.2)
end

SwooshSound:Play()