I’m a 20 year old game developer with over eight years of experience developing games on Roblox. While I am a full-stack game programmer, I specialize in (and prefer!) gameplay programming, effects programming, and UI programming. In 2019, I attended the Roblox Developer Conference in San Francisco and in 2020 I attended the virtual Roblox Developer Conference event. From April 2020 to March 2021, I worked as a gameplay and effects programmer for Vesteria, an open-world MMORPG that has amassed over 17 million play sessions.
Below are links to games and prototypes I’ve worked on, as well as short descriptions of the games and what I contributed.
From April 2020 to March 2021, I worked as a gameplay and effects programmer for Vesteria. There, I was responsible for writing code for material gathering systems such as mining and lumberjacking, a new monetization system, designing and programming a new main menu for the game, and remastering the game’s lighting and sound design completely (while also writing accompanying code to manage ambience and day/night cycles). Prior to leaving the team, I was developing and implementing a new early-game boss monster.
Stars: Dare to Explore
An in-development persistent infinite universe exploration game with PvPvE mechanics, which I am working on solo. I’ve programmed the entire game as well as designed and implemented the entire user interface and menus. Some 3D assets were either purchased from third-party sources or commissioned.
A color-based puzzle game that I made for the 2020 RDC Game Jam. I programmed the entire game and designed the levels and puzzles. I also created the logo and main menu.
Conquerors: Reloaded (Prototype)
An early prototype of a remake of an old Roblox RTS. I designed the UI and programmed everything in the prototype so far.
Mario Movement Demo (Prototype)
A proof-of-concept of Mario’s move-set from “Super Mario Galaxy” in Roblox. Unfortunately, the game was taken down by Roblox for copyright violations. I am working on resolving this, but for now the game is unplayable.
I am currently available for both part-time and full-time jobs, as well as small commissions. I prefer jobs that allow me to set my own hours (with the exception of team meetings, voice calls, et cetera).
For full-time positions, I accept an hourly rate in USD. For small commissions and contract work, I accept payment in either USD or Robux. My rates are relatively flexible and depend on the complexity/size of the workload or the hours I’m expected to work.
You can contact me here on the Developer Forum or on Discord, where my handle is Rocky28447#7843 (you will need to send a friend request to message me on Discord).
Last updated on 4/4/2021 to add further information, clarify and correct certain things that changed since the original revision, and update my previous work.