RoLearn - Decision Engine Plaform for Roblox developers

Hey Roblox Developers! :waving_hand:

A couple of months ago I dropped a post here about Rolearn.dev, back when it was still mostly a smart trend tracker with live CCU and genre momentum signals.

Since then I’ve gone all-in and turned it into a full-blown Decision-Maker platform that thousands of Roblox developers now open first thing every morning before they touch a single line of code.

No more guessing. No more spending hours scrolling Discover or manually checking 50 different games just to figure out what’s actually worth building.

RoLearn is now a mission control for anyone who wants to ship smarter, faster, and with way less risk.

Here is what it looks like when you open at april 25, 2026.
  • Global CCU sitting at 15.7m
  • 370k experiences live right now
  • Real-time heatmaps, regional opportunity zones, and clear “Build This / Avoid Right Now” calls

But the real game-changer is how it now actively helps you decide what to work on.

The Daily Decision-Maker Stack I Built:

1. Morning Brief & Today’s Alpha : Every single day it drops 6 fresh AI-powered game ideas based on actual gaps in the market. Right now one of them is “Battleship Tycoon: Fleet Commander” with a 29.74/100 opportunity score and a projected revenue range of $45k - $180k. It tells you the core loop, target audience, why the timing is right, and the exact genre signals behind it.

2. RLBot: Trained with 370k historical CCU patterns with success pattern, breakout data, detected CCU surge data, I will answer completely everything about RoLearn.dev and give you viral game ideas based on trained data.

3. Clone Detect: Using special algorithm designed specifically for hidden gems detecting, it detects all potential themes that are having high CCU counts on Roblox. For example**:** aura, incremental (which are already proven on RoLearn’s post on X (Twitter) about aura theme with the success of aura accession: https://x.com/MrAshDang/status/2036483405429502309)

4. 14-Day ML Forecasts (Prophet & LightGBM) : Pick any game or genre and see where the CCU is heading with confidence intervals. No more launching into a dying trend.

5. Stealth Radar & Breakout Detector : Catches games exploding from pure word-of-mouth before they ever hit the front page. This is the part that still feels like cheating.

6. Revenue Intelligence & Simulator : Model gamepass pricing, estimate earnings, and instantly see the real CCU lift from your last update.

7. Market Moves: See exactly what the top devs are doing right now, which game is breaking out with high CCU surge, which game is declining, and what are new clones of each game (e.g. 12 creators shifting tycoons into idle formats last week).

8. Personal War Room : Track your own games competitors side-by-side with alerts, benchmarks, 90-day history, and launch-timing intelligence.

Everything runs on clean, official Roblox API data to zero scraping, zero nonsense.

I built this because I got tired of flying blind. Now it’s the first tab I open every morning, and I’m hearing the exact same thing from other devs who went Pro.

Free tier is still there if you just want to test the waters (5 games tracked). Pro unlocks the full decision engine: unlimited tracking, full forecasts, revenue sims, daily AI ideas, and the Morning Brief straight to your inbox.

If you’re serious about not wasting months on a game that was already peaking two weeks ago, check it out: https://rolearn.dev

I’m not here to sell you hype, I’m here to give you the same intelligence the big studios use internally.

Would love your real feedback in the replies:

  • What’s the one decision you wish you could make faster right now?
  • Any specific genre or data point you want me to pull live from RoLearn and share?
  • What feature would make this an absolute no-brainer for you?

Let’s keep building better games together.

Tusdang (Ash_Vipz / MrAshDang) Founder of Rolearn.dev

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4 Likes

can’t view hover tool tips

Genres are poorly set

No clue where any of these sidebar buttons take me prior to clicking them because they don’t tell me

Attempted to run a scenario via the scenario explorer for the first time and it told me I was ratelimited.

There are a ton of tools, so a main overview dashboard that acts as a tool select screen and explains everything would be nice. The learning curve is intense for a first time user.


Just a side-note, AI usage is fine, but it looks like you just completely vibe coded this, slapped a paywall behind the data, then threw it on the Devforum without understanding your target niche too much. The reason I say this is because the AI fingerprint is glaringly obvious. There is little to no actual brand distinction–it lacks soul.

I’m a bit curious, is your app fully managed by emergent, or did you just use that to code it then deployed manually to something like AWS?


How does this compare with its competitor ccucheck.com?

Are there any success stories that prove this actually works?

Is this tool built on actual game dev experience and success (you know, because this is what your tool is trying to assist with), or are you just trying to strike it big and fill the market with AI slop?


The tool seems solid though :+1:

1 Like

This is just a post I made on behalf of my friend, so I don’t really know how to reply to you