Roman Manor - Suggestions & Feedback

I am currently hoping to receive constructive feedback and ideas about how I should proceed with my current build. I am mostly having issues with what I should do with the garden. The build is based off of a Manor from Ryse: Son of Rome.

Here is a video of the current build;
https://streamable.com/yk6pw9

Here is a link to the game if you would rather see it with your own eyes; Roman Manor - Roblox

Here are some pictures from Ryse: Son of Rome;

9 Likes

Well, first of all make a simple outline of the room, by placing simple cylinders for the pillars etc…

Then, once you are happy with it, proceed to detail it.

The build link is in the description

The build looks fantastic so far, definitely beginning to look spot-on to the actual thing. The walls, pillars, floor, all are all well-detailed and give me a feeling of walking through the real thing.

With that being said though, if you are planning on making this a showcase then it works perfectly.

However, if it’s meant to be included in a full game with more buildings/areas added in with this level of detail then optimization/taking out assets meant purely for detail should be considered as most persons would not be able to run the game.

Will do, I have my sound settings at a lower level so I didn’t take into account how it would sound on other devices.

It is, indeed, a showcase so I’m not too worried about optimization.

In that case, it’s perfect. Really good work on it!