Romod: Moderation made easy

Add yourself as an admin to toggle it.

Can you add 2 people because mine is having issues.

You can add 2 people to it. You do it like this:

{"Player1", "Player2"}

Then you can add to that.

Can you give me a screenshot of the issue if it persists?

3 Likes

There is a new update everyone!

Changes:

  • Added the ability to check the moderation status of players
  • Made the warning gui more compact
  • Removed RomodHTTP

In the check player system, if a player is banned for let’s say, a day, the system will show that. But when the player is unbanned after that time, the system won’t show that until the player enters the game as the moderation status of that player updates after the player joins a server in the game, not exactly the time that the ban is finished. This will be updated later.

Update your models to see these changes.

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Hello! I was wondering if I could modify this model to use messaging service because the game I would like to use this in consists of single player servers. I will still give you credit for the model though.

Thank you.
-Bitterman1021

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You can modify it, but the code isn’t commented yet. I was prioritizing finishing the system, not making it editable. If you can stand working with the code, it is of course possible.

I am planning to add messaging service later, but you can modify it if you need messaging service right now.

The remote event’s names are, well, questionable. Dm me if you want to know anything about the system, script-wise.

When you are finished with the game, can you send me a game link to it? If it’s ok, I want to test your version.

Good luck!

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I have updated the system, and cross server moderation is up and running. No need to edit anything. You can still edit it if you want to. I hope this helps.

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There is a new update everyone!

Changes:

  • Added cross server moderation. When a suspect is banned, and not in the same server as the moderator, they will be kicked with the message: “Moderation status updated, please rejoin.”

Update your model to see these changes.

1 Like

Pretty sure stuff in other peoples PlayerGuis dont replicate to other players. So exploiters cant steal the gui at all.

2 Likes

This will get your Discord webhook blocked, don’t do it…

Is there any specific reason for this?

Discord themselves ban the use of their platform for logging purposes, if they notice a large amount of message traffic they may take action against your webhook.

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Change reverted because of problems.

You can’t use Ro in your names, also, Blueberry have a better UI.

I started making Romod before the name rule was implemented. And the UI, I said was a subject to improve on as I prioritized finishing the system. I know that it is not the best.

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There’s just too many punishment systems.
So usually we check which one looks the best, that’s all.

Yes, I know. I personally think that function is better, but I respect your opinion.

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Usually functions for most systems are the same, the biggest difference is outlook.
I still haven’t seen any superbot with an ugly outlook yet.
(Note: Superbots are like the bots with multiple API keys, not just moderation in game, also in discord, even Twitter, other accounts etc)

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Exploiters can easily hide the warning screen, maybe you could freeze the player while the warning is displayed.

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I know, but it’s no big deal. I prioritized making the ban systems un-bypassable.

3 Likes