Im currently making a procedural room system by connecting other rooms with random ones using roomNodes places on each entrance.
My main issue is with nodes that are on an angle. When there is a room node at an angle it causes the rooms to fuse weirdly. And i know this is an issue with weird orientation but i dont know how to deal with it.
I’ve tried alot of stuff using cframes but couldn’t get satisfactory results, so im kinda stuck.

(room node for reference)
