Root bone of character does not move ingame while it moves in animation clip editor

I have a character with an animation that spins the root bone in a circle to rotate the whole character, and the animation plays correctly in the editor but not ingame. I have tried to ungroup and regroup the character model, but that did not fix the issue.

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Changed my root bone’s name to “RootBone” instead of “Root” and re-imported my character model as well as the animation. Still did not fix the issue

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