You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? The humanoidrootpart to move and rotate with the lower torso
What is the issue? so everytime the animation plays (its a dash animation) the player slides back after playing the anim instead of staying
What solutions have you tried so far? Did you look for solutions on the Creator Hub? yes i have looked at alot of root motion solutions none have worked
When you made the animation, if you moved the torso inside the animation for dash movement instead of using some kind of body mover and keeping the torso in the same spot, you could either reanimate it and use BodyVelocity or LinearVelocity, or if you don’t feel like changing the animation, theres a really bad method you could do which is to make 2 animation markers, 1 right before the end as the character stops moving and 1 right at the end of the animation, then when marker 1 is reached, store the current CFrame of t he players torso, and when marker 2 is reached, pivot the character to the stored CFrame. That’s a really awful method though, please consider switching to real velocity
yes i agree thats a good idea for dashin and stuff like that but what about like fighting scenes like a cutscene where 2 players are fighting and when its over the player slides back to the original position
so that worked with tweening but the character like moves out the players view for like other anims and then when it ends the camera catches up to the hmrp is there any way that i could animate the hmrp or is there a rootmotion module or anything?
so i do not know how to upload videos on forum but what im trying to achieve is also with other anims like walk animations and attack ones too like this https://www.youtube.com/watch?v=qpAoqSHvMUs