I made a Grappling hook with the following code
UserInputService = game:GetService("UserInputService")
local at1 = Instance.new("Attachment")
at1.Position = Vector3.new(1,0,0)
at1.Parent = script.Parent.Parent
print(at1.Parent)
local at2 = Instance.new("Attachment")
at2.Parent = game.Workspace.Part1
local rope = Instance.new("AlignPosition")
local visiblerope = Instance.new("RopeConstraint")
script.Parent.Parent.Parent.Equipped:Connect(function()
script.Parent.Parent.Parent.Activated:Connect(function()
visiblerope.Restitution = 0
visiblerope.Length = (at1.Parent.Position - at2.Parent.Position).Magnitude
visiblerope.Attachment0 = at1
visiblerope.Attachment1 = at2
visiblerope.Parent = game.Workspace.Part1
visiblerope.Visible = true
rope.Attachment0 = at1
rope.Attachment1 = at2
rope.Parent = game.Workspace.Part1
rope.Visible = true
rope.MaxVelocity = 70
while wait(0.01)do
visiblerope.Length = (at1.Parent.Position - at2.Parent.Position).Magnitude
end
end)
script.Parent.Parent.Parent.Deactivated:Connect(function()
rope.Attachment0 = nil
rope.Attachment1 = nil
visiblerope.Attachment0 = nil
visiblerope.Attachment1 = nil
end)
end)
It works fine but when i grapple, the rope is longer than the distance between me and the Object
Is there any way that i can make the rope the streched with no extra length.
Please do kindly help me.