So i have a rope and i wanted to check its current distance each time it changes using the built in function :GetPropertyChangedSignal but it does not work at all, i made a breaking point at the start of the code and it does not run…
why im making a topic about this?
so if im wrong someone can correct me or roblox can fix this.
What have i tried?
Using .Changed
Using :GetPropertyChangedSignal
Debuging Using:
Print(1) --Nothing appeard in the console
Breakingpoints --Nothing happened
The code works how i know?
because i have other code running on top and before and after the :Connect()
so i know its being connected but not fired so the function inside the :Connect run.