Hi there, here is my top-down camera script, of which the player moves around with the mouse.
local run = game:GetService'RunService'
local uis = game:GetService'UserInputService'
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local cam = workspace.Camera
local speed = 3 -- Speed when dragging
local lockMouse = false -- locks mouse when dragging
local origin = CFrame.lookAt(Vector3.new(0,90,0), Vector3.new()) -- Where the camera will start
local moved = Vector2.zero -- How much the camera has moved
local dragging = false
local rotating = false
local oldMousePos = Vector2.zero
mouse.Button1Down:Connect(function()
dragging = true
oldMousePos = uis:GetMouseLocation()
end)
mouse.Button1Up:Connect(function()
dragging = false
uis.MouseBehavior = Enum.MouseBehavior.Default
end)
mouse.Button2Down:Connect(function()
rotating = true
end)
mouse.Button2Up:Connect(function()
rotating = false
end)
run.RenderStepped:Connect(function(dt)
if dragging then
if lockMouse then
uis.MouseBehavior = Enum.MouseBehavior.LockCurrentPosition
moved += uis:GetMouseDelta()*speed*dt
else
moved += (uis:GetMouseLocation() - oldMousePos)*speed*dt
oldMousePos = uis:GetMouseLocation()
end
end
cam.CFrame = origin * CFrame.new(-moved.X*speed, moved.Y*speed, 0)
end)
I’d like the use MouseButton2 to rotate the camera around, I’ve tried a lot of research and adding different CFrame values, nothing has worked. I’m sure it’s not too much more code. Please help. Cheers.