I am welding a radio to the players torso, and i want it to go on the back.
If i set the offset of the mesh to 0,0,-1 then it goes on the back, however it is facing the wrong way (towards the torso).
How can I “rotate” the mesh so it faces outwards on the back of the torso?
Code for welding:
local rad = game:GetService("ReplicatedStorage").Radio:Clone()
rad.Parent = plr.Character.Torso
local weld = Instance.new("Weld")
weld.Part0 = rad
weld.Part1 = plr.Character.Torso
weld.Parent = plr.Character.Torso