Basically I’m making a car spawn system. It gets the car from server storage, set’s it’s primary part’s cframe and puts it in the workspace. The thing is I’m trying to rotate it to fit the pad. The issue is I can’t figure out how. I don’t want to set all of the cars to the same rotation and even if I did, the spawners would most likely orientate differently and that’s not working either. How do I rotate the car properly? It’s got 1 block in it.
Here is my script
Event.OnServerEvent:Connect(function(Plr, Car, Team, SpawnLoc) if Team ~= Plr.Team.Name or not game.ServerStorage["Public Vehicles"][Plr.Team.Name]:FindFirstChild(Car) then return end if game.Workspace:FindFirstChild("Car-"..Plr.Name) then game.Workspace:FindFirstChild("Car-"..Plr.Name):Destroy() end local Car = game.ServerStorage["Public Vehicles"][Plr.Team.Name]:FindFirstChild(Car):Clone() local SpawnPad = SpawnLoc.Value Car.Name = "Car-"..Plr.Name Car.PrimaryPart.Orientation = SpawnPad.SpawnBlock.Orientation Car:SetPrimaryPartCFrame(SpawnPad.SpawnBlock.CFrame * CFrame.new(0, 5, 0)) Car.Parent = workspace end)
(Event is defined further up)
This is the spawn pad
This is it in explorer
This is the primary part in the car model (It’s set in the model too)
Let me know if you need more information.