Basically, I have a cutscene made in moon animator, however, when I put it in-game, it’s rotated to the complete opposite way.
How would I rotate it back to the opposite way?
Code:
local Camera = workspace.Camera
for i,v in ipairs(workspace.CameraManipulation.Godspeed_Thunderstorm.Frames:GetChildren()) do
wait(1/60)
print(i)
Camera.CameraType = Enum.CameraType.Scriptable
workspace.CameraPls.CFrame = Char.HumanoidRootPart.CFrame * CFrame.new(30,0,-140)
Camera.FieldOfView = workspace.CameraManipulation.Godspeed_Thunderstorm.FOV:FindFirstChild(i).Value
Camera.CFrame = (workspace.CameraPls.CFrame * workspace.CameraManipulation.Godspeed_Thunderstorm.Frames:FindFirstChild(i).Value) -- what would I do here?
end
How it looks currently:
https://gyazo.com/42c31d802c3fc29b249edfaabe1a8ded
How it should look:
https://gyazo.com/aae2f9f3db8493acd7b73a4efd785885