Rotating a cframe to the opposite way?

Basically, I have a cutscene made in moon animator, however, when I put it in-game, it’s rotated to the complete opposite way.

How would I rotate it back to the opposite way?
Code:

				local Camera = workspace.Camera
				for i,v in ipairs(workspace.CameraManipulation.Godspeed_Thunderstorm.Frames:GetChildren()) do
					wait(1/60)
					print(i)
					Camera.CameraType = Enum.CameraType.Scriptable
						workspace.CameraPls.CFrame = Char.HumanoidRootPart.CFrame * CFrame.new(30,0,-140)
						Camera.FieldOfView = workspace.CameraManipulation.Godspeed_Thunderstorm.FOV:FindFirstChild(i).Value	
					Camera.CFrame = (workspace.CameraPls.CFrame * workspace.CameraManipulation.Godspeed_Thunderstorm.Frames:FindFirstChild(i).Value) -- what would I do here?
				end

How it looks currently:
https://gyazo.com/42c31d802c3fc29b249edfaabe1a8ded

How it should look:
https://gyazo.com/aae2f9f3db8493acd7b73a4efd785885

workspace.CameraPls.CFrame = Char.HumanoidRootPart.CFrame * CFrame.new(30, 0, -140):Inverse()

I think, if it’s wrong then feel free to yell at me.

yells
That doesn’t seem to work, I already tried it :pensive:

hmmm try

workspace.CameraPls.CFrame = Char.HumanoidRootPart.CFrame * CFrame.Angles(insert rotation here)```

i think you can try adding a hyphen before the 2nd workspace and it’ll do what you want, im not very good with cframes

workspace.CameraPls.CFrame = (Char.HumanoidRootPart.CFrame * CFrame.new(30, 0, -140)):Inverse

How about inverting the entire thing?

I tried that, it gives off an error;
https://gyazo.com/6b1462b67b66aa10c3b42dcc34a00076